![]() * Added the Megacorporation empire type, which features unique civics as well as the ability to become an economic powerhouse by spreading branch offices on the planets of other empires ![]() We recommend you to take a look at the updated tutorial! ![]() Trade Value is converted into usable resources when it reaches your Trade Capital. You should then set up a Trade Route leading back to your home system. What you essentially want to do is to collect Trade Value (found in space and produced on planets) by upgrading a nearby starbase. Buildings work similar to how they did before, but now most of them provide Jobs instead of producing resources directly.Ģ.2 also introduces a new Trade Route system. Districts and buildings provide Jobs, and a job worked by a Pop will produce resources.Īs a planet gains more Pops it will unlock more Building Slots. You will now instead construct City Districts, Farming Districts, Mining Districts, and Generator Districts, as well as various Buildings with more specialized roles. Tiles are gone, and have been replaced with Districts, Buildings, and Jobs. The purpose is to make the management of planets more fun and engaging. Stellaris has (once again) undergone bold changes! In 2.2 the focus of the changes has been to rework how you develop planets and to deepen the game's economy. Please be advised that 2.2.0 WILL UTTERLY DEMOLISH SAVES from previous versions! If you have games that you want to complete, please roll back to the previous version before trying to load the save. Changelog for Update 2.2.0 (added 06 December 2018) - Part I:
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